Fallout: New Vegas - Companion Quests
Eat a dick, Raul.
Honestly, nothing gets to me more in the Fallout games than the skeletons. They’re everywhere, but each have their own little story to tell. The way they’re positioned, the items carefully placed around them, I just find it fascinating to try and work out what they might have been doing. But it’s so haunting, too; the couples sleeping in bed, a workman waiting for his train down in the metro, and children, still at school. When the bombs hit they had no idea, most were obliterated within a manner of seconds. That alone gives me chills. But as a game, it’s amazing how much detail has gone into each one, and they haven’t just been thrown down everywhere and anywhere. So much thought has gone into such an insignificant concept that few players would notice, and I take my hat off to Bethesda for that.
Whole new meaning.